Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FStreamingManagerCollection
- IStreamingManager::GetNumWantingResourcesID()
- FStreamingManagerCollection::GetNumWantingResourcesID()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual int32 GetNumWantingResourcesID&40;&41; const
Remarks
Returns the current ID for GetNumWantingResources(). The ID is bumped every time NumWantingResources is updated by the streaming system (every few frames). Can be used to verify that any changes have been fully examined, by comparing current ID with what it was when the changes were made.