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Unreal Engine C++ API Reference > Runtime > Engine > FStreamingManagerCollection
- IStreamingManager::CancelForcedResources()
- FStreamingManagerCollection::CancelForcedResources()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual void CancelForcedResources&40;&41;
Remarks
Cancels the timed Forced resources (i.e used the Kismet action "Stream In Textures").