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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingManager
| Name | FResourcePrefetch |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteStreamingManager.h |
| Include Path | #include "Rendering/NaniteStreamingManager.h" |
Syntax
struct FResourcePrefetch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumFramesUntilRender | uint32 | Rendering/NaniteStreamingManager.h | ||
| RuntimeResourceID | uint32 | Rendering/NaniteStreamingManager.h |