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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingManager
| |
|
| Name |
FResourcePrefetch |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/NaniteStreamingManager.h |
| Include Path |
#include "Rendering/NaniteStreamingManager.h" |
Syntax
struct FResourcePrefetch
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| NumFramesUntilRender |
uint32 |
|
Rendering/NaniteStreamingManager.h |
|
| RuntimeResourceID |
uint32 |
|
Rendering/NaniteStreamingManager.h |
|