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API > API/Runtime > API/Runtime/Engine
| Name | FStreamingLevelsToConsider |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
Syntax
USTRUCT ()
struct FStreamingLevelsToConsider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStreamingLevelsToConsider() |
Engine/World.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelsToProcess | TSortedMap< TObjectPtr< ULevelStreaming >, EProcessReason > | Streaming levels that had their priority changed or were added to the container while consideration was underway. | Engine/World.h | |
| StreamingLevels | TArray< TObjectPtr< ULevelStreaming > > | Priority sorted array of streaming levels actively being considered. | Engine/World.h | |
| StreamingLevelsBeingConsidered | int32 | Whether the streaming levels are under active consideration | Engine/World.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
ULevelStreaming* StreamingLevel |
Add an element to the container if not already in the container. | Engine/World.h | |
void AddReferencedObjects
(
UObject* InThis, |
Engine/World.h | ||
bool AreStreamingLevelsBeingConsidered() |
Engine/World.h | ||
void BeginConsideration() |
Engine/World.h | ||
bool Contains
(
ULevelStreaming* StreamingLevel |
Returns if an element is in the container. | Engine/World.h | |
void EndConsideration() |
Engine/World.h | ||
const TArray< TObjectPtr< ULevelStreaming > > & GetStreamingLevels() |
Engine/World.h | ||
void Reevaluate
(
ULevelStreaming* StreamingLevel |
Instructs the container that state changed such that the position in the priority sorted array the level may no longer be correct. | Engine/World.h | |
bool Remove
(
ULevelStreaming* StreamingLevel |
Remove an element from the container. | Engine/World.h | |
void RemoveAt
(
int32 Index |
Remove the element at a given index from the container. | Engine/World.h | |
void Reset() |
Resets the container to an empty state without freeing array memory. | Engine/World.h |