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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingGenerationContainerIns-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionStreamingGeneration.h | |||
FStreamingGenerationContainerInstanceCollection
(
std::initializer_list< TObjectPtr< const UActorDescContainerInstance > > ActorDescContainerInstanceA..., |
WorldPartition/WorldPartitionStreamingGeneration.h | ||
FStreamingGenerationContainerInstanceCollection
(
const TArray< const UActorDescContainerInstance* >& ActorDescContainerInstances, |
WorldPartition/WorldPartitionStreamingGeneration.h |
FStreamingGenerationContainerInstanceCollection()
| Name | FStreamingGenerationContainerInstanceCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
FStreamingGenerationContainerInstanceCollection()
FStreamingGenerationContainerInstanceCollection(std::initializer_list< TObjectPtr< const UActorDescContainerInstance > >, const ECollectionType &)
| Name | FStreamingGenerationContainerInstanceCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
FStreamingGenerationContainerInstanceCollection
(
std::initializer_list< TObjectPtr < const UActorDescContainerInstance > > ActorDescContainerInstanceArray,
const ECollectionType & InCollectionType
)
FStreamingGenerationContainerInstanceCollection(const TArray< const UActorDescContainerInstance * > &, const ECollectionType &)
| Name | FStreamingGenerationContainerInstanceCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionStreamingGeneration.cpp |
FStreamingGenerationContainerInstanceCollection
(
const TArray < const UActorDescContainerInstance * > & ActorDescContainerInstances,
const ECollectionType & InCollectionType
)