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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamingGenerationActorDescCol-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionStreamingGeneration.h | |||
FStreamingGenerationActorDescCollection
(
std::initializer_list< TObjectPtr< const UActorDescContainer > > ActorDescContainerArray |
WorldPartition/WorldPartitionStreamingGeneration.h | ||
FStreamingGenerationActorDescCollection
(
const TArray< const UActorDescContainer* >& ActorDescContainers |
WorldPartition/WorldPartitionStreamingGeneration.h |
FStreamingGenerationActorDescCollection()
| Name | FStreamingGenerationActorDescCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
FStreamingGenerationActorDescCollection()
FStreamingGenerationActorDescCollection(std::initializer_list< TObjectPtr< const UActorDescContainer > >)
| Name | FStreamingGenerationActorDescCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
FStreamingGenerationActorDescCollection
(
std::initializer_list< TObjectPtr < const UActorDescContainer > > ActorDescContainerArray
)
FStreamingGenerationActorDescCollection(const TArray< const UActorDescContainer * > &)
| Name | FStreamingGenerationActorDescCollection |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGeneration.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGeneration.h" |
FStreamingGenerationActorDescCollection
(
const TArray < const UActorDescContainer * > & ActorDescContainers
)