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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamableRenderResourceState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Streaming/StreamableRenderResourceState.h | |||
FStreamableRenderResourceState
(
const FStreamableRenderResourceState& Other |
Manually implement copy operations, because MSVC produces bad codegen for bitfields in unions (as of the 14.35.32217 toolchain) | Streaming/StreamableRenderResourceState.h |
FStreamableRenderResourceState()
| Name | FStreamableRenderResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/StreamableRenderResourceState.h |
| Include Path | #include "Streaming/StreamableRenderResourceState.h" |
FStreamableRenderResourceState()
FStreamableRenderResourceState(const FStreamableRenderResourceState &)
Description
Manually implement copy operations, because MSVC produces bad codegen for bitfields in unions (as of the 14.35.32217 toolchain)
| Name | FStreamableRenderResourceState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/StreamableRenderResourceState.h |
| Include Path | #include "Streaming/StreamableRenderResourceState.h" |
FStreamableRenderResourceState
(
const FStreamableRenderResourceState & Other
)