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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamableManager
Map of redirected paths
| Name | FRedirectedPath |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
Syntax
struct FRedirectedPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/StreamableManager.h | |||
FRedirectedPath
(
const FSoftObjectPath& InNewPath, |
Engine/StreamableManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadedRedirector | TObjectPtr< UObjectRedirector > | The redirector that was loaded off disk, need to keep this around for path resolves until this redirect is freed | Engine/StreamableManager.h | |
| NewPath | FSoftObjectPath | The path of the non-redirector object loaded | Engine/StreamableManager.h |