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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamableHandle
Description
Blocks until the requested assets have loaded. This pushes the requested asset to the top of the priority list, but does not flush all async loading, usually resulting in faster completion than a LoadObject call
| Name | WaitUntilComplete |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
EAsyncPackageState::Type WaitUntilComplete
(
float Timeout,
bool bStartStalledHandles
)
Parameters
| Name | Remarks |
|---|---|
| Timeout | Maximum time to wait, if this is 0 it will wait forever |
| StartStalledHandles | If true it will force all handles waiting on external resources to try and load right now |