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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamableHandle
Description
Gets list of assets references this load was started with. This will be the paths before redirectors, and not all of these are guaranteed to be loaded
| Name | GetRequestedAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
void GetRequestedAssets
(
TArray < FSoftObjectPath > & AssetList,
bool bIncludeChildren
) const
Parameters
| Name | Remarks |
|---|---|
| AssetList | Output array for requested assets. Array is Reset before adding values. |
| bIncludeChildren | Whether the child handles should be included in the search. |