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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamableHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetLoadedAssets
(
TArray< UObject* >& LoadedAssets |
Adds all loaded assets if load has succeeded. Some entries will be null if loading failed | Engine/StreamableManager.h | |
void GetLoadedAssets
(
TArray< T* >& LoadedAssets |
Templated version of above. Entries that fail to cast will also be null. | Engine/StreamableManager.h |
GetLoadedAssets(TArray< UObject * > &)
Description
Adds all loaded assets if load has succeeded. Some entries will be null if loading failed
| Name | GetLoadedAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
void GetLoadedAssets
(
TArray < UObject * > & LoadedAssets
) const
GetLoadedAssets(TArray< T * > &)
Description
Templated version of above. Entries that fail to cast will also be null.
| Name | GetLoadedAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
template<class T>
void GetLoadedAssets
(
TArray < T * > & LoadedAssets
) const