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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamableHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetLoadedAsset () |
Returns first asset in requested asset list, if it's been successfully loaded. | Engine/StreamableManager.h | |
T * GetLoadedAsset () |
Templated version of above | Engine/StreamableManager.h |
GetLoadedAsset()
Description
Returns first asset in requested asset list, if it's been successfully loaded. This will fail if the asset failed to load
| Name | GetLoadedAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
UObject * GetLoadedAsset() const
GetLoadedAsset()
Description
Templated version of above
| Name | GetLoadedAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
template<class T>
T * GetLoadedAsset() const