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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStreamableHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BindCompleteDelegate
(
FStreamableDelegateWithHandle NewDelegate |
Bind delegate that is called when load completes, only works if loading is in progress. | Engine/StreamableManager.h | |
bool BindCompleteDelegate
(
FStreamableDelegate NewDelegate |
Engine/StreamableManager.h |
BindCompleteDelegate(FStreamableDelegateWithHandle)
Description
Bind delegate that is called when load completes, only works if loading is in progress. This will overwrite any already bound delegate!
| Name | BindCompleteDelegate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
bool BindCompleteDelegate
(
FStreamableDelegateWithHandle NewDelegate
)
BindCompleteDelegate(FStreamableDelegate)
| Name | BindCompleteDelegate |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
bool BindCompleteDelegate
(
FStreamableDelegate NewDelegate
)