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Parameters for an async load
| Name | FStreamableAsyncLoadParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
| Include Path | #include "Engine/StreamableManager.h" |
Syntax
struct FStreamableAsyncLoadParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bManageActiveHandle | bool | [optional] If true, the manager will keep the streamable handle active until explicitly released | Engine/StreamableManager.h | |
| bStartStalled | bool | [optional] If true, the handle will start in a stalled state and will not attempt to actually async load until StartStalledHandle is called on it | Engine/StreamableManager.h | |
| DownloadParams | TOptional< FStreamableDownloadParams > | [optional] EXPERIMENTAL - If present, will attempt to download necessary packages with IoStoreOnDemand | Engine/StreamableManager.h | |
| OnCancel | FStreamableDelegateWithHandle | [optional] Delegate to call when the load is canceled. | Engine/StreamableManager.h | |
| OnComplete | FStreamableDelegateWithHandle | [optional] Delegate to call when load finishes. | Engine/StreamableManager.h | |
| OnUpdate | FStreamableUpdateDelegate | [optional] delegate that is called periodically as request updates | Engine/StreamableManager.h | |
| Priority | TAsyncLoadPriority | [optional] Priority to pass to the streaming system, higher priority will be loaded first | Engine/StreamableManager.h | |
| TargetsToStream | TArray< FSoftObjectPath > | Assets to load off disk | Engine/StreamableManager.h |