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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStrataCompilationConfig
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialTypes.h |
| Include | #include "MaterialTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void Serialize
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FArchive & Ar
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