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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FShader
- FGlobalShader
- FStereoLayerVS
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
Include | #include "StereoLayerRendering.h" |
Syntax
class FStereoLayerVS : public FGlobalShader
Remarks
A vertex shader for rendering a transformed textured element.
Constructors
Type | Name | Description | |
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FStereoLayerVS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Functions
Type | Name | Description | |
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FShader * | ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
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FShader * | ||
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ENGINE_API ShaderMetaType & | ||
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ENGINE_API const FTypeLayoutDesc & | ||
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void | ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
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void | SetParameters
(
FRHIBatchedShaderParameters& BatchedParameters, |
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bool | ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
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bool | ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
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ENGINE_API FTypeLayoutDesc & |
Classes
Type | Name | Description | |
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InternalLinkType |
Typedefs
Name | Description |
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DerivedType | |
InternalBaseType | |
ShaderMapType | |
ShaderMetaType |
Constants
Name | Description |
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CounterBase | |
InterfaceType | |
ShaderTypeRegistration |
Deprecated Functions
Type | Name | Description | |
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void | SetParameters
(
FRHICommandList& RHICmdList, |
SetParameters with FRHIBatchedShaderParameters should be used. |