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Unreal Engine C++ API Reference > Runtime > Engine > FStereoLayerPS_External
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
Include | #include "StereoLayerRendering.h" |
static bool ShouldCompilePermutation
&40;
const FGlobalShaderPermutationParameters & Parameters
&41;