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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStereoLayerPS_External
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoLayerRendering.h |
| Include | #include "StereoLayerRendering.h" |
static FShader &42; ConstructCompiledInstance
&40;
const typename FShader::CompiledShaderInitializerType & Initializer
&41;