Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStereoLayerAdditionalFlagsManag-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectFlags () |
Parameterless private function to collect flags and store them in the UniqueFlags. | StereoLayerAdditionalFlagsManager.h | |
static void CollectFlags
(
TSet< FName >& OutFlags |
Collect all flags to use in StereoLayerComponents. | StereoLayerAdditionalFlagsManager.h |
CollectFlags()
Description
Parameterless private function to collect flags and store them in the UniqueFlags.
| Name | CollectFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerAdditionalFlagsManager.h |
| Include Path | #include "StereoLayerAdditionalFlagsManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StereoLayerAdditionalFlagsManager.cpp |
void CollectFlags()
CollectFlags(TSet< FName > &)
Description
Collect all flags to use in StereoLayerComponents.
| Name | CollectFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StereoLayerAdditionalFlagsManager.h |
| Include Path | #include "StereoLayerAdditionalFlagsManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StereoLayerAdditionalFlagsManager.cpp |
static void CollectFlags
(
TSet< FName > & OutFlags
)