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Struct updated by StepUp() to return result of final step down, if applicable.
| Name | FStepDownResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include Path | #include "CharacterMovementComponentAsync.h" |
Syntax
struct FStepDownResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStepDownResult() |
CharacterMovementComponentAsync.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bComputedFloor | uint32 | CharacterMovementComponentAsync.h | ||
| FloorResult | FFindFloorResult | CharacterMovementComponentAsync.h |