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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include | #include "StaticParameterSet.h" |
Syntax
struct FStaticTerrainLayerWeightParameter
Remarks
Stores information that maps a terrain layer to a particular weightmap index Despite the name, these are not actually material parameters. These bindings are automatically generated by landscape when materials are initialized Still stored in FStaticParameterSet, since it influences generation of shaders on the MI
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bWeightBasedBlend | ||
| FName | LayerName | ||
| int32 | WeightmapIndex |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticTerrainLayerWeightParameter
(
const FName& InName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AppendKeyString
(
FString& KeyString |
||
| void | UpdateHash
(
FSHA1& HashState |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FStaticTerrainLayerWeightParameter& Reference |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bOverride_DEPRECATED | ||
| FGuid | ExpressionGUID_DEPRECATED | ||
| FMaterialParameterInfo | ParameterInfo_DEPRECATED |