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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
Include | #include "StaticParameterSet.h" |
Syntax
struct FStaticTerrainLayerWeightParameter
Remarks
Stores information that maps a terrain layer to a particular weightmap index Despite the name, these are not actually material parameters. These bindings are automatically generated by landscape when materials are initialized Still stored in FStaticParameterSet, since it influences generation of shaders on the MI
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bWeightBasedBlend | |
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FName | LayerName | |
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int32 | WeightmapIndex |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FStaticTerrainLayerWeightParameter
(
const FName& InName, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AppendKeyString
(
FString& KeyString |
|
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void | UpdateHash
(
FSHA1& HashState |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FStaticTerrainLayerWeightParameter& Reference |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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bool | bOverride_DEPRECATED | |
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FGuid | ExpressionGUID_DEPRECATED | |
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FMaterialParameterInfo | ParameterInfo_DEPRECATED |