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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticTerrainLayerWeightParamet-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StaticParameterSet.h | |||
FStaticTerrainLayerWeightParameter
(
const FName& InName, |
StaticParameterSet.h | ||
FStaticTerrainLayerWeightParameter
(
const FName& InName, |
StaticParameterSet.h |
FStaticTerrainLayerWeightParameter()
| Name | FStaticTerrainLayerWeightParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path | #include "StaticParameterSet.h" |
FStaticTerrainLayerWeightParameter()
FStaticTerrainLayerWeightParameter(const FName &, int32, bool)
| Name | FStaticTerrainLayerWeightParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path | #include "StaticParameterSet.h" |
FStaticTerrainLayerWeightParameter
(
const FName & InName,
int32 InWeightmapIndex,
bool InWeightBasedBlend
)
FStaticTerrainLayerWeightParameter(const FName &, int32, bool, bool)
| Name | FStaticTerrainLayerWeightParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path | #include "StaticParameterSet.h" |
FStaticTerrainLayerWeightParameter
(
const FName & InName,
int32 InWeightmapIndex,
bool InWeightBasedBlend,
bool InIsRepeatedLayer
)