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API > API/Runtime > API/Runtime/Engine
| Name | FStaticShadowDepthMapData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
Syntax
class FStaticShadowDepthMapData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticShadowDepthMapData() |
Engine/MapBuildDataRegistry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthSamples | TArray< FFloat16 > | Shadowmap depth values | Engine/MapBuildDataRegistry.h | |
| ShadowMapSizeX | int32 | Dimensions of the generated shadow map. | Engine/MapBuildDataRegistry.h | |
| ShadowMapSizeY | int32 | Engine/MapBuildDataRegistry.h | ||
| WorldToLight | FMatrix | Transform from world space to the coordinate space that DepthSamples are stored in. | Engine/MapBuildDataRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
Engine/MapBuildDataRegistry.h | ||
size_t GetAllocatedSize() |
Engine/MapBuildDataRegistry.h |