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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticResolutionFractionHeurist-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LegacyScreenPercentageDriver.h |
| Include | #include "LegacyScreenPercentageDriver.h" |
Syntax
struct FUserSettings
Remarks
User configurable settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AutoPixelCountMultiplier | R.ScreenPercentage.Auto.* Mode = EMode::BasedOnDisplayResolution. | |
| bool | bAllowDisplayBasedScreenPercentageMode | Stereo HMDs cannot use percentage modes based on 2D monitor | |
| float | GlobalResolutionFraction | R.ScreenPercentage when Mode = EMode::Manual. | |
| float | MaxRenderingResolution | ||
| float | MinRenderingResolution | R.ScreenPercentage.{Min,Max}Resolution | |
| EScreenPercentageMode | Mode |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Return whether should use the editor settings for PIE. | ||
| void | PullEditorRenderingSettings
(
EViewStatusForScreenPercentage ViewStatus |
Pulls the user settings from the editor cvars. | |
| void | PullRunTimeRenderingSettings
(
EViewStatusForScreenPercentage ViewStatus |
Pulls the user settings from the gameplay runtime cvars. |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | PullEditorRenderingSettings
(
bool bIsRealTime, |
Uses PullEditorRenderingSettings(EViewStatusForScreenPercentage) instead | |
| void | Uses PullRunTimeRenderingSettings(EViewStatusForScreenPercentage) instead |