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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticResolutionFractionHeurist-
User configurable settings.
| Name | FUserSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/LegacyScreenPercentageDriver.h |
| Include Path | #include "LegacyScreenPercentageDriver.h" |
Syntax
struct FUserSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoPixelCountMultiplier | float | R.ScreenPercentage.Auto.* Mode = EMode::BasedOnDisplayResolution. | LegacyScreenPercentageDriver.h | |
| bAllowDisplayBasedScreenPercentageMode | bool | Stereo HMDs cannot use percentage modes based on 2D monitor | LegacyScreenPercentageDriver.h | |
| GlobalResolutionFraction | float | R.ScreenPercentage when Mode = EMode::Manual. | LegacyScreenPercentageDriver.h | |
| MaxRenderingResolution | float | LegacyScreenPercentageDriver.h | ||
| MinRenderingResolution | float | R.ScreenPercentage.{Min,Max}Resolution | LegacyScreenPercentageDriver.h | |
| Mode | EScreenPercentageMode | LegacyScreenPercentageDriver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PullEditorRenderingSettings
(
EViewStatusForScreenPercentage ViewStatus |
Pulls the user settings from the editor cvars. | LegacyScreenPercentageDriver.h | |
void PullEditorRenderingSettings
(
bool bIsRealTime, |
LegacyScreenPercentageDriver.h | ||
void PullRunTimeRenderingSettings () |
LegacyScreenPercentageDriver.h | ||
void PullRunTimeRenderingSettings
(
EViewStatusForScreenPercentage ViewStatus |
Pulls the user settings from the gameplay runtime cvars. | LegacyScreenPercentageDriver.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool EditorOverridePIESettings() |
Return whether should use the editor settings for PIE. | LegacyScreenPercentageDriver.h |