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An interface used to query a primitive for its static elements.
| Name | FStaticPrimitiveDrawInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FStaticPrimitiveDrawInterface
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FStaticPrimitiveDrawInterface() |
SceneManagement.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawMesh
(
const FMeshBatch& Mesh, |
SceneManagement.h | ||
void ReserveMemoryForMeshes
(
int32 MeshNum |
Reserve memory for specified number of meshes in order to minimize number of allocations inside DrawMesh. | SceneManagement.h | |
void SetHitProxy
(
HHitProxy* HitProxy |
SceneManagement.h |