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API > API/Runtime > API/Runtime/Engine
| Name | FStaticParameterSetEditorOnlyData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticParameterSet.h |
| Include Path | #include "StaticParameterSet.h" |
Syntax
USTRUCT ()
struct FStaticParameterSetEditorOnlyData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialLayers | FMaterialLayersFunctionsEditorOnlyData | Material layers for this set | StaticParameterSet.h | |
| StaticComponentMaskParameters | TArray< FStaticComponentMaskParameter > | An array of static component mask parameters in this set | StaticParameterSet.h | |
| TerrainLayerWeightParameters | TArray< FStaticTerrainLayerWeightParameter > | An array of terrain layer weight parameters in this set | StaticParameterSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
StaticParameterSet.h | ||
bool IsEmpty() |
StaticParameterSet.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaticSwitchParameters_DEPRECATED | TArray< FStaticSwitchParameter > | An array of static switch parameters in this set | StaticParameterSet.h |