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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshVertexFactories
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSplineMeshVertexFactory * | SplineVertexFactory | ||
| FSplineMeshVertexFactory * | SplineVertexFactoryOverrideColorVertexBuffer | ||
| FLocalVertexFactory | VertexFactory | The vertex factory used when rendering this mesh. | |
| FLocalVertexFactory | VertexFactoryOverrideColorVertexBuffer | The vertex factory used when rendering this mesh with vertex colors. This is lazy init. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticMeshVertexFactories
(
ERHIFeatureLevel::Type InFeatureLevel |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitResources
(
const FStaticMeshLODResources& LodResources, |
Initializes all rendering resources. | |
| void | InitVertexFactory
(
const FStaticMeshLODResources& LodResources, |
Initializes a vertex factory for rendering this static mesh | |
| void | Releases all rendering resources. |