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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshVertexBuffers
Variables
| Type | Name | Description | |
|---|---|---|---|
| FColorVertexBuffer | ColorVertexBuffer | The buffer containing the vertex color data. | |
| FPositionVertexBuffer | PositionVertexBuffer | The buffer containing the position vertex data. | |
| FStaticMeshVertexBuffer | StaticMeshVertexBuffer | The buffer containing vertex data. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitFromDynamicVertex
(
FLocalVertexFactory* VertexFactory, |
This is a temporary function to refactor and convert old code, do not copy this as is and try to build your data as SoA from the beginning. | |
| void | InitModelBuffers
(
TArray< FModelVertex >& Vertices |
This is a temporary function to refactor and convert old code, do not copy this as is and try to build your data as SoA from the beginning. | |
| void | InitModelVF
(
FLocalVertexFactory* VertexFactory |
This is a temporary function to refactor and convert old code, do not copy this as is and try to build your data as SoA from the beginning. | |
| void | InitWithDummyData
(
FLocalVertexFactory* VertexFactory, |
This is a temporary function to refactor and convert old code, do not copy this as is and try to build your data as SoA from the beginning. | |
| void | SetOwnerName
(
const FName& OwnerName |