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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshVertexBuffers > API/Runtime/Engine/FStaticMeshVertexBuffers/InitFromDynamicVertex
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include | #include "StaticMeshResources.h" |
void InitFromDynamicVertex
(
FRHICommandListBase & RHICmdList,
FLocalVertexFactory * VertexFactory,
TArray < FDynamicMeshVertex > & Vertices,
uint32 NumTexCoords,
uint32 LightMapIndex
)