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FStaticMeshVertexBufferFlags : options for FStaticMeshVertexBuffer::Init bNeedsCPUAccess - Whether the vertex data needs to be accessed by the CPU after creation bUseBackwardsCompatibleF16TruncUVs - Whether backwards compatible legacy truncation mode should be used for F16 UVs
| Name | FStaticMeshVertexBufferFlags |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
| Include Path | #include "Rendering/StaticMeshVertexBuffer.h" |
Syntax
struct FStaticMeshVertexBufferFlags
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedsCPUAccess | bool | Rendering/StaticMeshVertexBuffer.h | ||
| bUseBackwardsCompatibleF16TruncUVs | bool | Rendering/StaticMeshVertexBuffer.h |