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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshStaticLightingTexture-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include | #include "StaticMeshLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
FStaticMeshStaticLightingTextureMapping
&40;
UStaticMeshComponent &42; InPrimitive,
int32 InLODIndex,
FStaticLightingMesh &42; InMesh,
int32 InSizeX,
int32 InSizeY,
int32 InTextureCoordinateIndex,
bool bPerformFullQualityRebuild
&41;
Remarks
Initialization constructor.