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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshStaticLightingTextureMapping
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include | #include "StaticMeshLight.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
FStaticMeshStaticLightingTextureMapping
&40;
UStaticMeshComponent &42; InPrimitive,
int32 InLODIndex,
FStaticLightingMesh &42; InMesh,
int32 InSizeX,
int32 InSizeY,
int32 InTextureCoordinateIndex,
bool bPerformFullQualityRebuild
&41;
Remarks
Initialization constructor.