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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshStaticLightingMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StaticMeshLight.h | |||
FStaticMeshStaticLightingMesh
(
const UStaticMeshComponent* InPrimitive, |
Initialization constructor. | StaticMeshLight.h |
FStaticMeshStaticLightingMesh()
| Name | FStaticMeshStaticLightingMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include Path | #include "StaticMeshLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
FStaticMeshStaticLightingMesh()
FStaticMeshStaticLightingMesh(const UStaticMeshComponent , int32, const TArray< ULightComponent > &)
Description
Initialization constructor.
| Name | FStaticMeshStaticLightingMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include Path | #include "StaticMeshLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
FStaticMeshStaticLightingMesh
(
const UStaticMeshComponent * InPrimitive,
int32 InLODIndex,
const TArray < ULightComponent * > & InRelevantLights
)