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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshStaticLightingMesh
Description
Determines whether the mesh should cast a shadow from a specific light on a specific mapping. This doesn't determine if the mesh actually shadows the receiver, just whether it should be allowed to.
Virtual Inheritance
- FStaticLightingMesh::ShouldCastShadow → FStaticMeshStaticLightingMesh::ShouldCastShadow
| Name | ShouldCastShadow |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include Path | #include "StaticMeshLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual bool ShouldCastShadow
(
ULightComponent * Light,
const FStaticLightingMapping * Receiver
) const
true if the mesh should shadow the receiver from the light.
Parameters
| Name | Remarks |
|---|---|
| Light | The light source. |
| Receiver | The mapping which is receiving the light. |