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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshStaticLightingMesh
Description
Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose
Sets the local to world matrix for this mesh, will also update LocalToWorldInverseTranspose and determinant
| Name | SetLocalToWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
| Include Path | #include "StaticMeshLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
void SetLocalToWorld
(
const FMatrix & InLocalToWorld
)
Parameters
| Name | Remarks |
|---|---|
| InLocalToWorld | Local to world matrix to apply |
| InLocalToWorld | Local to world matrix to apply |