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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshStaticLightingMesh
- FStaticLightingMesh::GetTriangleIndices()
- FStaticMeshStaticLightingMesh::GetTriangleIndices()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include | #include "StaticMeshLight.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual void GetTriangleIndices
&40;
int32 TriangleIndex,
int32 & OutI0,
int32 & OutI1,
int32 & OutI2
&41; const
Remarks
Accesses a triangle's vertex indices.
Parameters
Name | Description |
---|---|
TriangleIndex | The triangle to access. |
OutI0 | Upon return, should contain the first vertex index of the triangle. |
OutI1 | Upon return, should contain the second vertex index of the triangle. |
OutI2 | Upon return, should contain the third vertex index of the triangle. |