Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSourceModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshSourceModel & operator=
(
const FStaticMeshSourceModel& |
Engine/StaticMeshSourceData.h | ||
FStaticMeshSourceModel & operator=
(
FStaticMeshSourceModel&& Other |
Engine/StaticMeshSourceData.h |
operator=(const FStaticMeshSourceModel &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSourceData.h |
| Include Path | #include "Engine/StaticMeshSourceData.h" |
FStaticMeshSourceModel & operator=
(
const FStaticMeshSourceModel &
)
operator=(FStaticMeshSourceModel &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSourceData.h |
| Include Path | #include "Engine/StaticMeshSourceData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSourceData.cpp |
FStaticMeshSourceModel & operator=
(
FStaticMeshSourceModel && Other
)