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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSourceModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Engine/StaticMeshSourceData.h | ||
FStaticMeshSourceModel
(
const FStaticMeshSourceModel& |
Copying not allowed | Engine/StaticMeshSourceData.h | |
FStaticMeshSourceModel
(
FStaticMeshSourceModel&& Other |
Handle moving gracefully | Engine/StaticMeshSourceData.h |
FStaticMeshSourceModel()
Description
Default constructor.
| Name | FStaticMeshSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSourceData.h |
| Include Path | #include "Engine/StaticMeshSourceData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSourceData.cpp |
FStaticMeshSourceModel()
FStaticMeshSourceModel(const FStaticMeshSourceModel &)
Description
Copying not allowed
| Name | FStaticMeshSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSourceData.h |
| Include Path | #include "Engine/StaticMeshSourceData.h" |
FStaticMeshSourceModel
(
const FStaticMeshSourceModel &
)
FStaticMeshSourceModel(FStaticMeshSourceModel &&)
Description
Handle moving gracefully
| Name | FStaticMeshSourceModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshSourceData.h |
| Include Path | #include "Engine/StaticMeshSourceData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSourceData.cpp |
FStaticMeshSourceModel
(
FStaticMeshSourceModel && Other
)