Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRenderResource
- FStaticMeshSectionAreaWeightedTriangleSamplerBuffer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include | #include "StaticMeshResources.h" |
Syntax
class FStaticMeshSectionAreaWeightedTriangleSamplerBuffer : public FRenderResource
Remarks
Represents GPU resource needed for area weighted uniform sampling of a mesh surface.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FBufferRHIRef & | GetBufferRHI () |
||
| const FShaderResourceViewRHIRef & | GetBufferSRV () |
||
| void | Init
(
FStaticMeshSectionAreaWeightedTriangleSamplerArray* SamplerToUpload |
Overridden from FRenderResource
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. | |
| void | ReleaseRHI () |
Releases the RHI resources used by this resource. |