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bool |
bAffectDistanceFieldLighting |
If true, this section will affect lighting methods that use Distance Fields. |
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bool |
bCastShadow |
If true, this section will cast a shadow. |
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bool |
bEnableCollision |
If true, collision is enabled for this section. |
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bool |
bForceOpaque |
If true, this section will be considered opaque in ray tracing effects. |
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bool |
bVisibleInRayTracing |
If true, this section will be visible in ray tracing effects. |
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uint32 |
FirstIndex |
Range of vertices and indices used when rendering this section. |
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int32 |
MaterialIndex |
The index of the material with which to render this section. |
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uint32 |
MaxVertexIndex |
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uint32 |
MinVertexIndex |
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uint32 |
NumTriangles |
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float[MAX_STATIC_TEXCOORDS] |
UVDensities |
The UV channel density in LocalSpaceUnit / UV Unit. |
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float[MAX_STATIC_TEXCOORDS] |
Weights |
The weights to apply to the UV density, based on the area. |