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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshSceneProxy
(
UStaticMeshComponent* Component, |
Initialization constructor. | StaticMeshSceneProxy.h | |
FStaticMeshSceneProxy
(
const FStaticMeshSceneProxyDesc& InDesc, |
Initialization constructor. | StaticMeshSceneProxy.h |
FStaticMeshSceneProxy(UStaticMeshComponent *, bool)
Description
Initialization constructor.
| Name | FStaticMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSceneProxy.cpp |
FStaticMeshSceneProxy
(
UStaticMeshComponent * Component,
bool bForceLODsShareStaticLighting
)
FStaticMeshSceneProxy(const FStaticMeshSceneProxyDesc &, bool)
Description
Initialization constructor.
| Name | FStaticMeshSceneProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshSceneProxy.cpp |
FStaticMeshSceneProxy
(
const FStaticMeshSceneProxyDesc & InDesc,
bool bForceLODsShareStaticLighting
)