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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
uint32 SetMeshElementGeometrySource
&40;
int32 LODIndex,
int32 ElementIndex,
bool bWireframe,
bool bUseInversedIndices,
bool bAllowPreCulledIndices,
const FVertexFactory &42; VertexFactory,
FMeshBatch & OutMeshElement
&41; const
Remarks
Configures mesh batch vertex / index state. Returns the number of primitives used in the element.