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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
- FStaticMeshSceneProxy::GetWireframeMeshElement()
- FInstancedStaticMeshSceneProxy::GetWireframeMeshElement()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual bool GetWireframeMeshElement
&40;
int32 LODIndex,
int32 BatchIndex,
const FMaterialRenderProxy &42; WireframeRenderProxy,
uint8 InDepthPriorityGroup,
bool bAllowPreCulledIndices,
FMeshBatch & OutMeshBatch
&41; const
Remarks
Sets up a wireframe FMeshBatch for a specific LOD.