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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
- FStaticMeshSceneProxy::GetShadowMeshElement()
- FInstancedStaticMeshSceneProxy::GetShadowMeshElement()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual bool GetShadowMeshElement
&40;
int32 LODIndex,
int32 BatchIndex,
uint8 InDepthPriorityGroup,
FMeshBatch & OutMeshBatch,
bool bDitheredLODTransition
&41; const
Remarks
Sets up a shadow FMeshBatch for a specific LOD.