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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
FLODMask GetLODMask
&40;
const FSceneView &42; View
&41; const
Remarks
Returns the LOD mask for a view, this is like the ordinary LOD but can return two values for dither fading