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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include | #include "StaticMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual bool GetCollisionMeshElement
&40;
int32 LODIndex,
int32 BatchIndex,
int32 ElementIndex,
uint8 InDepthPriorityGroup,
const FMaterialRenderProxy &42; RenderProxy,
FMeshBatch & OutMeshBatch
&41; const
Remarks
Sets up a collision FMeshBatch for a specific LOD and element.