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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FStaticMeshSceneProxy
Information used by the proxy about a single ray tracing proxy LOD of the mesh.
| Name | FRayTracingLODInfo |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
| Include Path | #include "StaticMeshSceneProxy.h" |
Syntax
class FRayTracingLODInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRayTracingLODInfo
(
const FStaticMeshSceneProxyDesc& InProxyDesc, |
StaticMeshSceneProxy.h |
Structs
| Name | Remarks |
|---|---|
| FSectionInfo |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Sections | TArray< FSectionInfo, TInlineAllocator< 1 > > | StaticMeshSceneProxy.h |